So lately I was working on some test short animation rendered in Maya and composed in After Effects, just to learn some new skills. Here is one test scene not final but some progress . It took about ~1000 frames rendered in Maya, at ~1 minute render time per frame in Mental-Ray and 5 h composing. (I should have added some music ).
So today is the day I finally created displacement map in ZBrush and successfully rendered in Maya. This was a test only, so I used very basic model in Maya contains 120 faces or 240 triangles here how it looks.
This is same model in ZBrush divided into almost 500000 polygons and modified to create some cracks and heights.
And here is final result rendered in few seconds in Maya using Mental-Ray rendering engine, not counting ~1h of doing all this . It could look nicer with more tweaking but I wanted to see it works.
Now moving on to creating something more interesting and fun.